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A collection of game assets, experiments, and visual stuff from rotating gems and coins to tiles, textures, and odd random objects. It’s a growing dump of things I’ve built, tested, or polished along the way, all organized so you can browse, preview, and grab whatever sparks an idea. New bits get added whenever the urge hits, so check back whenever you’re in the mood to explore.
Asset info.
Name
DigiCamo
Type
Textures / PBR Materials
License
Public Domain (CC0 1.0)

Description
This is a hand‑built digital‑camo PBR stack I hacked together while experimenting with pattern generation. The base maps are intentionally grayscale — not because the material is unfinished, but because it gives you full control at runtime. You can programmatically tint, blend, or mask colors in‑engine without fighting baked‑in hues, which makes the material far more flexible for games or procedural pipelines.

Files
Name Path Size Type dl'd
PBR Material ./upl/Assets/61/files/2197/DigiCamo.zip 26772700 application/zip 0
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