| Asset info. | |
Name | DigiCamo |
Type | Textures / PBR Materials |
License | Public Domain (CC0 1.0) |
Description This is a hand‑built digital‑camo PBR stack I hacked together while experimenting with pattern generation. The base maps are intentionally grayscale — not because the material is unfinished, but because it gives you full control at runtime. You can programmatically tint, blend, or mask colors in‑engine without fighting baked‑in hues, which makes the material far more flexible for games or procedural pipelines. | |
| Name | Path | Size | Type | dl'd | |
|---|---|---|---|---|---|
| Please Login | PBR Material | ./upl/Assets/61/files/2197/DigiCamo.zip | 26772700 | application/zip | 0 |