| Asset info. | |
Name | Noise Normal Map |
Type | Textures / PBR Materials |
License | Public Domain (CC0 1.0) |
Description Just a tileable normal map built from a solid noise base. I ran it through GIMP’s Make Seamless filter, desaturated it, and then pushed it through Materialize as a height map to generate a clean, fully tileable normal. It’s a simple pipeline, but it gives me a flexible normal map I can reuse across different surface textures to add depth. | |