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A collection of game assets, experiments, and visual stuff from rotating gems and coins to tiles, textures, and odd random objects. It’s a growing dump of things I’ve built, tested, or polished along the way, all organized so you can browse, preview, and grab whatever sparks an idea. New bits get added whenever the urge hits, so check back whenever you’re in the mood to explore.
Asset info.
Name
Noise Normal Map
Type
Textures / PBR Materials
License
Public Domain (CC0 1.0)

Description
Just a tileable normal map built from a solid noise base. I ran it through GIMP’s Make Seamless filter, desaturated it, and then pushed it through Materialize as a height map to generate a clean, fully tileable normal. It’s a simple pipeline, but it gives me a flexible normal map I can reuse across different surface textures to add depth.

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